Put simply, the microtransactions have compromised some of the most important elements of a Diablo game.Įvery drop in an aRPG is sacred to me. This microtransaction abomination slows its trail of destruction to shove entire features into its mouth, gulping down critical parts of Diablo Immortal. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.There’s no way to talk about Diablo Immortal without confronting the 55-ton demon in the room, which takes the form of a cash shop, rampaging through the whole of the game. Subscribe to my free weekly content round-up newsletter, God Rolls. We’ll have to wait and see.įollow me on Twitter, YouTube, Facebook and Instagram. However, if China ever wanted to make a high profile example of rejecting a game heavily focused on extracting money from players via gambling mechanics, this could be it. They have too much riding on the country otherwise. My guess is that Blizzard will find some way to make this work and get the game out in China, whether the problem is technical or with the government. ![]() I do wonder if that could have anything to do with what’s going on here, but the government isn’t issuing any statements, and Blizzard is sticking with this “we’re just optimizing things” explanation. While no, Diablo Immortal may not be doing anything that much different than some existing games there, it has attracted some high profile headlines, like how it can cost $110,000 USD to fully gear up a character, or how one streamer spend $15,000 before he finally got a 5 star gem. While yes, it’s true that many pay-to-win gacha games run wild in China, it does not seem like the Chinese government…likes that, and curbing youth video game addiction is a high priority in the country.
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